
The lieutenant of the Black Army has the same feature. Eye Scream: A few of the new faces selectable at player creation are retextured faces from the Vanilla, with a mutilated eye.Both add several factions, SoD thickens the plot by adding the story of an invasion, and SoDW is set in the future of SoD.
#Mount and blade medieval conquest disappearing troops mods#
Expanded Universe: The mods are this to Mount & Blade.To be upgraded to its upper tier, each man must gain enough experience, and then go to a castle / city belonging to the right culture and habouring the relevant military building. Easy Logistics: In SoD, this trope is even more averted than in the Vanilla game.In SoDW the heroes are totally identical to those of ''Warband'. Being more powerful than the early player, they steal a bit his in-battle kills and slows a bit his gain of experience. Each normal hero isn't hired at low level and wearing low level rusty weapons and ragged clothes, but is a level 15 character wearing average to high quality equipment. There is another (partial) example in SoD too (not in SoDW).The Strategic Advisor leaves the army party when the players conquers his first castle, becoming an NPC used to rule the lands. Crutch Character: In SoD, the player character begins with a small army including a special hero unit named "Strategic Advisor", who is at level 25, has some useful party skills (in Tactics, for example) and wears powerful equipments.Its army consist in heavy two-handed swordmen (shieldless) and javelin thrower, which make the faction units nearly invicible in melee and short-range fight, but nearly useless in medium and long range battle (as javelins have a short range and only a few of them can be carried in an inventory slot, contrary to arrows and bolts). Crippling Overspecialization: The Antarian Empire.The Vanilla factions retain their original specialization.Zerrikanian Sultanate: Balanced / Spammer.


A few mercenary faction characters (Lieutenant Agnessa for the Conquistadors, Guild Master Kephri for the Elephant Guard, Guild Master Velandir for the Jotna Clan) are female.

The same mercenaries are still there, but they don't exist as factions, only as random guys that can be hired in taverns (although it is planned to implant them as actual factions). Then the factions (including the player-only ones) started to conquer another continent, which ended totally controlled by them when SoDW begins.Īs in SoD, the player (who descends from the player of SoD) can choose his native faction among five of them. Its events are set more than forty years after SoD, after the invasion of Calradia by the Imperial Legion have been repelled. The other mod, Sword of Damocles: Warlords, or SoDW (latest version: V3.92) is the sequel of SoD.
