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Mount and blade medieval conquest disappearing troops
Mount and blade medieval conquest disappearing troops














The lieutenant of the Black Army has the same feature. Eye Scream: A few of the new faces selectable at player creation are retextured faces from the Vanilla, with a mutilated eye.Both add several factions, SoD thickens the plot by adding the story of an invasion, and SoDW is set in the future of SoD.

#Mount and blade medieval conquest disappearing troops mods#

Expanded Universe: The mods are this to Mount & Blade.To be upgraded to its upper tier, each man must gain enough experience, and then go to a castle / city belonging to the right culture and habouring the relevant military building. Easy Logistics: In SoD, this trope is even more averted than in the Vanilla game.In SoDW the heroes are totally identical to those of ''Warband'. Being more powerful than the early player, they steal a bit his in-battle kills and slows a bit his gain of experience. Each normal hero isn't hired at low level and wearing low level rusty weapons and ragged clothes, but is a level 15 character wearing average to high quality equipment. There is another (partial) example in SoD too (not in SoDW).The Strategic Advisor leaves the army party when the players conquers his first castle, becoming an NPC used to rule the lands. Crutch Character: In SoD, the player character begins with a small army including a special hero unit named "Strategic Advisor", who is at level 25, has some useful party skills (in Tactics, for example) and wears powerful equipments.Its army consist in heavy two-handed swordmen (shieldless) and javelin thrower, which make the faction units nearly invicible in melee and short-range fight, but nearly useless in medium and long range battle (as javelins have a short range and only a few of them can be carried in an inventory slot, contrary to arrows and bolts). Crippling Overspecialization: The Antarian Empire.The Vanilla factions retain their original specialization.Zerrikanian Sultanate: Balanced / Spammer.

mount and blade medieval conquest disappearing troops

  • Republic of Marina: Balanced (infantry and archery).
  • Antarian Empire: Unit Specialist (infantry) / Brute Force (infantry).
  • Kingdom of Aden: Spammer (infantry and archery) / Unit Specialist (cavalry) / Brute Force (cavalry).
  • Note that the player isn't required to spare the enemy (if winner) or surrender (if loser) after it. The defeated side lose some morale, which can lead some of its units to surrender.
  • Combat by Champion: Some battles can be resolved by a duel between two antagonist-side units if one side asks for it.
  • Bling of War: The royal armour of the player faction in SoD.
  • They inflict heavy damages and are impressive when fired, but the number of ammunitions carried in an inventory slot is lower than those of arrows/bolts, like crossbows they must be reloaded between each shot but are less accurate.
  • Awesome, but Impractical: The firearms.
  • Author Tract: According to Word of God, the Imperial Legion is a Take That! to American military imperialism.
  • It gives the player a temporary penalty to this cap when a companion is too injuried.
  • Arbitrary Headcount Limit: Slightly altered in SoDW, allowing the player to hire a bigger army: the leadership skill of each of the hired heroes is taken in account to calculate the maximum number of units that can be hired.
  • mount and blade medieval conquest disappearing troops

    A few mercenary faction characters (Lieutenant Agnessa for the Conquistadors, Guild Master Kephri for the Elephant Guard, Guild Master Velandir for the Jotna Clan) are female.

  • Action Girl: Apart some of the Vanilla units (a female player character, Sword Sisters, Deshavi, Klethi, Ymira, etc), the mods feature the Jotnar clan, a mercenary faction relying partly on armored female warriors (footmen and riders).
  • The Sword of Damocles Mods Provide Examples Of: įor tropes related to the setting and gameplay which are unchanged from the unmodded game, refer to the Mount & Blade page. Unrelated to the same name trope, although the Imperial Legion invasion of SoD is a sword of Damocles in the meaning of the phrase. SoDW needs Mount & Blade: Warband to work. There are more several hundredth places, divided between twelve factions (thirteen with the player's one). Contrary to SoD, the former player-only factions (and the Imperial Legion) are factions working like the default ones.

    mount and blade medieval conquest disappearing troops

    The same mercenaries are still there, but they don't exist as factions, only as random guys that can be hired in taverns (although it is planned to implant them as actual factions). Then the factions (including the player-only ones) started to conquer another continent, which ended totally controlled by them when SoDW begins.Īs in SoD, the player (who descends from the player of SoD) can choose his native faction among five of them. Its events are set more than forty years after SoD, after the invasion of Calradia by the Imperial Legion have been repelled. The other mod, Sword of Damocles: Warlords, or SoDW (latest version: V3.92) is the sequel of SoD.














    Mount and blade medieval conquest disappearing troops